Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Crafting Buildings and Defense Towers

RTS games have many different features, and we have added most of the main functionalities to our Dragoncraft game through the book. Now, we are going to develop some new features that are a must-have for RTS games, which will allow the player to craft buildings and the Defense Tower.

In this chapter, we are going to learn how to create a customizable and flexible store for the player to purchase upgrades for resources and units, as well as how to craft buildings that can be moved around the map by the player. We will also learn how to implement the Defense Tower, a powerful unit that attacks enemies from a distance and, as a building, can be used to protect the settlement against invasions.

By the end of this chapter, you will learn how to create a flexible solution to add buildings to the map, increase resource production by upgrading the resource type, and increase the units’ attack and defense attributes with upgrades that will...