Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Creating an RTS Game in Unity 2023
  • Table Of Contents Toc
Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (31)
close
close
Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023

4.5 (31)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
close
close
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Crafting and upgrading buildings

Resource management is a big part of RTS gameplay, and the player must think about the strategy when commanding units to gather and expend resources to craft or upgrade new buildings. Crafting and upgrading buildings are the last features we are going to develop before putting together everything we have created so far, in Chapter 15, Game Progression and Objectives, then our RTS game, Dragoncraft, will be ready to play.

We will create new scripts and Prefabs to have a new store pop-up window in the UI so the player can choose which building or unit they want to craft or upgrade. Before creating the scripts for the store popup, let us create another script that is going to be used by all buildings after they are crafted, namely, the drag-and-drop functionality, so the player can position the buildings where they want on the map.

Dragging and dropping buildings

We are going to create a new script that will add the drag-and-drop feature to any...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Creating an RTS Game in Unity 2023
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon