Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Summary

Well done on reaching the end of this chapter! It was a very long chapter, with lots of content and new features, and now we have finally added the last features to our RTS game. We will soon have our Dragoncraft game completed and ready to play.

In this chapter, we learned how to implement a drag-and-drop feature that can be used to move GameObjects on the map, and we applied it to buildings and the Defense Tower. We also learned how to create a customizable and flexible store to list resource upgrades, which also add new buildings on the map as well as increasing the amount of each resource that is generated.

We also implemented the unit upgrade store, reusing everything we created for the Resource Store, and adding specific scripts to upgrade the unit levels, based on the unit type.

Besides the craft and upgrade buildings to generate more resources over time, and the increase in the upgrade level of the training units, we also added a new unit type that works both...