Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Tracking Progression and Objectives

Many RTS games have a list of objectives that the player needs to complete to win the level – usually, these objectives need to be completed within a time constraint, forcing the player to think fast and come up with an effective strategy quickly.

In this chapter, we are going to develop the last feature of our RTS game, the game progression, which will use objectives such as collecting resources and defeating enemies before the time is up. We will learn how to create a configuration file to define the objectives, how to track the player progressions on each objective, and how to show the current progression in the UI.

By the end of this chapter, you will learn how to create a flexible and powerful system to configure, track, and display the game objectives and the current player progression. You will also learn how to evaluate whether the player won or lost the game, based on whether they’ve completed the objectives and, if so...