Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Setting up objectives

In our RTS game, the player will have a list of objectives on each level to complete before running out of time. The objectives are a mix of collecting resources and killing enemies, as well as completing them before the time is up. We are going to create a few scripts and a ScriptableObject to help us configure the objectives and include them in the level so that the player knows what needs to be done in the current level to win the game.

Let’s start with our first script, which will be a base for the following couple of scripts, which will list objectives related to resources and enemies. In the Scripts folder, create a new folder called Objective, and add a new script with the name BaseObjective. Then replace the content with the following code:

using System;
namespace Dragoncraft
{
  [Serializable]
  public class BaseObjective
  {
    public int Quantity;
  }
}

The BaseObjective class...