Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Tracking objectives

The classes we created so far in this chapter will help us to define the objectives on each level, and now we are going to implement a new class that is going to take care of showing the updated progress to the player, as well as keeping track of the progress.

To track the progress of how many resources the player collected, we will listen to an existing message, the UpdateResourceMessage class, which is triggered when a new number of resources is produced and is already used by our UI to display the values in the top-right corner of the screen.

We are ready to go with the resource collection progress; however, we do not have a similar message that we can use to track how many enemies were killed by the player. So, before moving on to the script that will keep track of the objectives, we first need to add a new message that should be triggered every time an enemy is defeated.

Let’s create a new script in the Scripts | MessageQueue | Messages | Enemy...