Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Winning or losing the game

We have added a nice new feature to our RTS game, the objectives, and now we can configure the level objectives, track the player’s progress, and display the progress in the UI. However, there is still one thing left to implement here: the condition to win or lose the game with visual feedback to the player.

We are going to create a couple of new scripts with a new message type for the game over condition, a new component to listen to this message, and a new pop-up message that will display the game outcome to the player.

Let’s start by adding the new message type. Create a new script in the Scripts | MessageQueue | Messages | UI folder, name it GameOverMessage, and replace the content with the following code block:

namespace Dragoncraft
{
  public class GameOverMessage : IMessage
  {
    public bool PlayerWin;
  }
}

The GameOverMessage class has only the PlayerWin property, which...