Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Introducing Real-Time Strategy Games

Video games are highly complex graphic software, and, at the same time, an art form used to create interactive and immersive experiences. They are not easy to develop and most of them are difficult to master. Real-time strategy (RTS) games require the player to think ahead regarding each possible movement that they are going to perform, as well as what the opponent might do in response. If you then add a real-time constraint to this, you get one of the most challenging and competitive video games possible.

In this first chapter, you will be introduced to the definition of an RTS game and analyze a few classic examples of this sub-genre so that you understand what the main game mechanics and features are. This chapter will also cover the game and level design that defines the game project that is going to be developed throughout this book.

So, in this chapter, we will cover the following topics:

  • What is a real-time strategy game?
  • Understanding the game and level design of an RTS game
  • Creating a game design document