Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Exporting and Expanding Your Game

It is fun to develop our own games and play them in the Unity Editor, but it is even more fun to share what we have built with other people so they can also play the games we have developed.

In this chapter, we are going to see how to manually export the game for desktop platforms, such as Windows and macOS, with custom build options, and also how to automate this process using a custom build script that will export different builds depending on our build options.

You will also learn how to expand the game by adding background music to our levels and sound effects to give the players feedback on their actions, as well as how to add more content, such as new units, enemies, objectives, and levels – everything you need to make Dragoncraft your own game, using the tools and features we developed through the book.

So, in this chapter, we will cover the following topics:

  • Exporting Dragoncraft for Desktop
  • Creating a build system...