Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Exporting Dragoncraft for desktop

We have finished developing our Dragoncraft game with lots of cool features, and now we are ready to share it so other people can play the game you developed. The Unity Engine has a lot of platform options for exporting the game; however, some of them, such as gaming consoles, require licenses and extra setup. We are going to focus on the desktop platform, which is the most common and easy to use when sharing your game.

In this section, we are going to prepare our code and our project settings to export the game for desktop, and then how to manually build and run the game from the Unity Editor using the Build Settings window.

Preparing the Editor scripts

When we export our game from the Unity Engine to run on any platform, some pieces of code might not be available to run on the given platform, and that will cause an error when we try to build the game.

In our project, we used some APIs from Unity that are available only when we are running...