Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Creating a build system

We have learned how to export a build in the Editor using the Build Settings window. Now, we are going to see how to automate this process by creating a new BuildSystem script, which will use similar options to export the build through the UnityEditor API in the code instead of the Build Settings window.

Create a new script in the Scripts | Editor folder, name it BuildSystem, and replace the content with the following code block:

using UnityEditor.Build.Reporting;
using UnityEditor;
using UnityEngine;
namespace Dragoncraft
  public static class BuildSystem
    private static string[] _releaseScenes = new[] {
    private static string[] _debugScenes = new[] {