Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Summary

In this final chapter, we learned how to export our game as a build for the Windows and macOS platforms, and how to set up different build options and scenes for debug and release builds. We also learned how to automate the build process by creating a custom build script, as well as how to add new modules to the Unity installation. Finally, we learned how to add music and sound effects to the game, and a list of different content that can be added to the project using the tools and features we developed.

And with that, congratulations – you have reached the end of the book and created an RTS game from scratch! Take a moment to appreciate the game you have created and the new game development skills you learned through this book. Although the focus of this book was to create an RTS game, most of the content can be used to develop different game genres, and now you have the foundation to create many other projects. Congratulations one more time, and good luck with your...