Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Setting Up Unity and the Dragoncraft Project

Today, many different game engines can be used to develop games, and most of them are free to use or have a free license until you start making thousands of dollars in profit. Even with many options available, the Unity engine is probably the most popular choice for both new and experienced game developers, capable of making projects from small games, all the way up to AAA games with advanced features that push the hardware to its limits.

In this chapter, you will learn how to download and install the Unity game engine, including the recommended version and modules to install, as well as how to configure Visual Studio Code as the default integrated development environment (IDE) and install the required extensions. This chapter will also show you how to download and import all content required for building our RTS game, Dragoncraft, from the Unity Asset Store.

By the end of this chapter, you will have learned how to set up and organize...