Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Getting Started with Our Level Design

RTS games have a few characteristics and requirements that are very specific to them – the camera setup and movement have an industry standard to follow with some variations; the levels have many assets that are used to set the mood and predefine the available paths for the player to explore; and also, due to the high quantity of maps and variations, a map editor tool is required to speed up the level design, matching the rules defined by the game design and the gameplay mechanics.

This chapter will introduce you to the first scripts that will be required to write C# code to achieve the features and requirements of our game as defined in the previous chapter. You will learn how to set up a game scene with the proper light and camera settings for an RTS game, as well as how to create and use Prefabs, which are reusable assets that act as a template, to develop maps for the game. We are also going to explore one of the most flexible and...