Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Setting up our base scene

Before we create our first level, we need to set up the base scene of the project, which will be used by our map editor to populate the map with the assets we are going to define in the configuration for each level. In addition to the base scene for every new level, we will also create a Playground scene, which, as the name suggests, will be used a lot during the game production so we can develop and test features freely without breaking our levels or being limited to the configuration we have.

Scenes

When we created the new Unity project following the instructions from the previous chapter, Unity automatically created a first scene for us called Sample Scene inside the Scenes folder, which is basically an empty scene with a standard main camera and directional light. Right-click on the scene and select Rename – we’ll change it to Playground, as you can see here:

Figure 3.1 – Renaming the scene to Playground

Figure 3.1 – Renaming the scene to Playground...