Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Using Canvas for a responsive UI

Creating a UI on Unity involves more than just adding components to the screen and positioning them where you like; with so many screen aspect ratios and sizes available on TVs, monitors, tablets, and smartphones, we need to make sure our UI will look great on all screen sizes. To this end, we employ a concept called responsiveness, which is very common in web design and enables the design or UI to adapt itself to the screen size, while always ensuring a base position and dimension that is in proper proportion relative to the screen aspect ratio.

This may sound confusing and feel like a lot of work, but Unity has great tools to help us design and configure the best-looking UI for our game. Before diving into these tools, let us first review the UI of one of the games that we are using as inspiration for our own project, Dragoncraft, which is Warcraft III by Blizzard. Here is a basic recreation of what its interface looks like:

Figure 4.1 – Wireframe with the UI elements based on Warcraft III ...