Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Loading the UI scene additively

To see all the work we have done in this chapter, we will need to load the UI scene on top of the level scene, which we call loading additively, which is the opposite of the standard single scene load that replaces the current loaded scene with a new one. We want to use both scenes together, adding the UI to our level.

Before we start, we need to tell Unity what are the scenes we want to consider as part of the game. By default, no scene is added to the game build, and that is also a problem in the Editor because when we want to manually load a scene, Unity will need to know what that scene is.

To add scenes, click File | Build Settings…. At the top of the Build Settings window, in the Scenes in Build section, we will need to add our scenes. Drag and drop both the Level01 and GameUI scenes from the Scenes folder in the Project view into the area below the Scenes in Build section. Make sure to have the Level01 scene as the first on the list...