Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Summary

Congratulations on reaching the end of this chapter. We now have our level and our UI with the basic structure and foundation we need to build our gameplay and core mechanics.

In this chapter, we learned how to create UI elements such as buttons and sprites, how to use a few available methods on button click without writing any lines of code, how to set up and position the UI elements using both horizontal and vertical layout groups, and about the anchor presets and pivot values.

We also learned how to use layers, Render Textures, Materials, and multiple cameras at the same time to render different parts of the world into UI elements, such as the portrait for the selected unit and the minimap.

Finally, we have our first version of the level manager class, which is currently loading our UI scene additively and instantiating the minimap on the level scene.

In Chapter 5, Spawning an Army of Units, we are going to start adding some units to the level, configure their...