Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Configuring the unit ScriptableObject

In Chapter 3, Getting Started with Our Level Design, we were introduced to the ScriptableObject class, which we used to configure the level and map elements of our game, and saw how we can use it to create data files that are easily manipulated in the Unity Editor and with C# scripts. We are going to continue using this powerful yet lightweight class to configure the entire game, starting with the units that the player will generate and train before commanding them to gather resources, defend the settlement, attack enemies, and explore the map.

Even though we will have different units, such as warriors and mages with different stats, their properties (Level, LevelMultiplier, Health, Attack, Defense, WalkSpeed, and AttackSpeed) will be the same. Creating a solid foundation for the base stats will allow us to rapidly iterate the values for better game balancing and further customizations.

Let us start with a few scripts to define the UnitType...