Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Moving the units

Now that we have all the unit selection logic in place, we only need a couple more changes in the UnitSelectorComponent class to have it ready to move the units where we want on the map. The Update method, which is already defined in the UnitSelectorComponent class, needs one more validation that we are going to add at the end of the method, as we can see in the following code block, which will be used to check whether the right mouse button was released, using KeyCode.Mouse1:

private void Update()
{
  …
  if (Input.GetKeyUp(KeyCode.Mouse1))
  {
    Vector3 movePosition = GetMousePosition();
    MoveSelectedUnits(movePosition);
  }
}

Once we have the desired move position, which is where the player clicked on the map using the right mouse button, we can call the MoveSelectedUnits method, which is defined next, as well as a new class variable named distanceBetweenUnits:

private...