Congratulations on reaching the end of this chapter; our project is starting to become a game and soon we will have Dragoncraft as a playable RTS experience. Being able to select and move the units to a specific place on the map is one of the core mechanics of an RTS game and an important part of the strategy when playing this type of game.
In this chapter, we learned how to interact with both the UI and the 3D world using the mouse buttons and position. We also saw how to change the Material Shader property to highlight a model, how to select a 3D object using Raycast and the Physics API, and the logic to place all the units into a grid formation as they move together to a new position.
This chapter was all about the mechanics of selecting and moving the units, with visual feedback to the player and decoupled scripts that isolate the features from each other. We are just starting to implement the unit actions, and soon we will have all the core mechanics working in our...