Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Attacking and Defending Units

The core mechanic of an RTS game is the strategy used by the player. One of the most important decisions to be made is how to move and position the army of units, as well as when to defend from an enemy invasion and when to attack and raid. In this chapter, we are going to implement the main actions that the player can use to command the selected units: move, attack, defend, and collect.

We will also see how to update the details panel and the actions panel in the UI to reflect the units selected, displaying a dynamic 3D mode in the portrait UI and how many units were selected, as well as what the actions available for the selected units are and which buttons should be enabled in the UI based on that.

By the end of this chapter, you will know how to use the Command pattern to create the actions and how to update the UI elements using our existing message queue system. You will also have learned how to add a new unit to the game, the mighty Mage,...