Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
Part 1: Foundations of RTS Games
Part 2: The Combat Units
Part 3: The Battlefield
Part 4: The Gameplay

Attacking and defending with units

The UI is almost finished, and all elements now have scripts attached to them that will update them to reflect what is happening during the gameplay. Now, we need to adjust the scripts responsible for selecting and moving the units and add the new messages and actions. Each action also has a different animation – this is why we must first define what the animation states are that we are going to play in each action or context.

Fortunately, both Warrior and Mage have the same animation states with slight variations on the animation state names. To see the animation states, open the Animator view using the Window | Animation | Animator menu option and, while this window is open, search in the Project view for the FootmanHP Prefab and right-click on the asset to select it. All the animation states will be displayed in the Animator view, as we can see in the following figure:

Figure 7.4: The animation states in the Warrior and Mage Prefabs

Figure 7.4: The animation states in the...