Congratulations on reaching the end of this chapter! It was quite a long one, but we now have two different units, the Warrior and the Mage, which use two different attacks, melee and ranged. Our game also now sends messages based on the actions that the player is using to update the UI and reflect the selected units in the details panel at the bottom of the UI, as well as updating the action buttons to have only what the selected units can perform.
Throughout the chapter, we learned how to implement the Command pattern and the State pattern, and how to reuse our message queue and object pool to add a new unit, projectiles, and even UI elements that are added in the details panel for each selected unit. We also saw how to play different animation states based on the context and how to expand our unit Scriptable Object to hold more data.
Our RTS game, Dragoncraft, is taking shape and progressing nicely on every feature or content we add to the gameplay – well done...