Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Preface

Real-time strategy (RTS) is a very challenging and competitive game genre, one of the first esports before the term even existed, and the base for many other genres and subgenres, showing the importance of RTS to the game industry.

My first contact with PC gaming was in the late 1990s, and I have unforgettable memories of StarCraft and, especially, Warcraft III – two amazing RTS games that got me into PC gaming. In the last couple of decades, the RTS genre has expanded into other subgenres and was also the foundation for multiplayer online battle arena (MOBA) hits such as Dota and League of Legends.

With the Unity Engine, one of the most used game engines in recent years, we have everything that we need to build the most amazing games. In this book, we will get the most out of the built-in features in the Unity Engine, allowing us to focus on creating an RTS game that has mechanics and gameplay inspired by the classics of this genre.

You could say that we are living in a golden age of game development, where we are no longer limited by technology but by our own creativity!