Book Image

Creating an RTS Game in Unity 2023

By : Bruno Cicanci
4.5 (2)
Book Image

Creating an RTS Game in Unity 2023

4.5 (2)
By: Bruno Cicanci

Overview of this book

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
Table of Contents (23 chapters)
1
Part 1: Foundations of RTS Games
6
Part 2: The Combat Units
11
Part 3: The Battlefield
15
Part 4: The Gameplay

Conventions used

There are a number of text conventions used throughout this book.

Code in text: Indicates code words in text, folder names, filenames, and pathnames. Here is an example: “Add the following new Start method to the LevelManager class.”

A block of code is set as follows:

using UnityEngine;
namespace Dragoncraft
{
  public class LevelManager : MonoBehaviour
  {
    private void Start()
    {
    }
  }
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

private void Start()
{
  _initialPosition = transform.position;
  _camera = GetComponent<Camera>();
}

Bold: Indicates a new term, an important word, or words that you see on screen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “In the Inspector view, click on the Add Component button and search for the LevelComponent script.”

Tips or important notes

Appear like this.