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  • Book Overview & Buying Learning GDScript by Developing a Game with Godot 4
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Sander Vanhove
4.7 (12)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.7 (12)
By: Sander Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Quiz time

  • Imagine we have a class named Character that has a function called move(). Now, we create a Player class that inherits from this Character class and overrides this move() function. But, instead of completely overriding it, we want to extend the original functionality of the Character class’s move() function. What keyword can we use to call the original move() function of the Character class from within the Player class?
  • Can functions that are labeled static call functions that are not labeled static?
  • What will the following snippet of code print out?
    enum COLLECTIBLE_TYPE {
       HEALTH,
       UPGRADE,
       DAMAGE,
    }
    print(COLLECTIBLE_TYPES.DAMAGE)
  • Are container types, such as arrays and dictionaries, the only types that get passed by reference?
  • What annotation do we use at the top of a script if we want to run it in the editor?
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning GDScript by Developing a Game with Godot 4
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