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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Sander Vanhove
4.7 (11)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.7 (11)
By: Sander Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Additional exercises – Sharpening the axe

Want some extra practice? Try out the following exercises in a new scene and script:

  1. Take the following script and add an if statement that checks whether the player has enough money to buy an item. If so, use the variables to print out “You bought a Potion for 10 gold coins”. If the player does not have enough money, print out “You don’t have enough money”. Bonus points if you calculate and print the player’s new amount of money after buying the item. The line that says randi() % 6 + 5 just generates a random item_cost between 5 and 10:
    extends Node
    func _ready():
       var amount_of_player_money = 5
       var item_cost = randi() % 6 + 5
       var item_name = "Potion"
       # Your code
  2. Complete the following script with all the possible combinations of true and false for the and, or and not operators:
    extends Node
    func _ready...
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Tech Concepts
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Programming languages
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Learning GDScript by Developing a Game with Godot 4
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