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  • Book Overview & Buying Learning GDScript by Developing a Game with Godot 4
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Sander Vanhove
4.7 (12)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.7 (12)
By: Sander Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

To get the most out of this book

You don’t need any prior knowledge about programming or game development. The only prerequisite is that you are open to learning and willing to improve. During the book, I propose multiple experiments you could do and have included quizzes to test your knowledge. It’s important that you take the time to do these so that the knowledge gets cemented in your brain.

We’ll cover how to download and set up the Godot Engine in the first chapter of this book but you could already download Godot 4.2.1 or later if you’re feeling impatient. All the examples in the book were tested on Godot 4.2.1 but should work in future versions too.

Software/hardware covered in the book

Operating system requirements

Godot 4.2.1

Windows, macOS, or Linux

GDScript 2.0

The Godot Engine is a very light piece of software that easily runs on older, outdated hardware but it doesn’t hurt to check out the minimum specifications and make sure your computer is able to meet them: https://docs.godotengine.org/en/stable/about/system_requirements.html.

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

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Tech Concepts
36
Programming languages
73
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Learning GDScript by Developing a Game with Godot 4
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