Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

Before you start:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_10_Starter project folder in Unity Hub.
  3. In Assets | Scenes, double-click on SampleScene.

Unity’s animation and visual scripting systems already use the State pattern to make your life easier, so kudos if you were thinking along those same lines! Since we’re concerned with how to implement the State pattern in C#, we won’t be using these ready-made features. However, that doesn’t mean you can’t use them separately or together. In fact, using code to trigger the animation system works well with our programmatic approach. You can read more about animation state machines at https://docs.unity3d.com/Manual/StateMachineBasics.html and Unity’s visual scripting at https://unity.com/features/unity-visual-scripting.

The project for...