Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

Before you start:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_11_Starter project folder in Unity Hub.
  3. In Assets | Scenes, double-click on SampleScene.

The project for this chapter doesn’t have any flashy mechanics, just a playable character that you can move around the scene and the ability to save your progress and eventually collect different upgrades (for now, we can only ineffectively bump into the little red orbs). The power of the Visitor pattern isn’t flashy, but it’s definitely one of the most valuable, and practical, design patterns to have in your toolbox.

As for the scripts:

  • Client.cs stores a Player variable and an empty method hooked up to the Save button in the scene.
  • Movement.cs lets you control the character in the scene.
  • Player.cs has the required component attributes for Movement...