Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

Before you start:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_12_Starter project folder in Unity Hub.
  3. In Assets > Scenes, double-click on SampleScene.

The project for this chapter is a pared-down Real-Time Strategy (RTS) example with three playable or bot-controlled characters displayed in the scene and in the leaderboard UI. I’ve also included Enemy and Item objects to make things more interesting when we start building different behavior strategies, but for now, it’s a pretty static arena.

As for the scripts:

  • Client.cs has a list of Player objects, a TMP_Text reference for the leaderboard, and methods for each type of sorting the project supports (already connected to UI buttons in the Inspector).
  • Player.cs has logic that can be used from other scripts that can be configured with Vector3 values for...