Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Creating a sorting system

It’s common to use the Strategy pattern to do some kind of work, whether it’s processing a string into different data formats or calculating the nearest enemy depending on the weapon currently selected. The first step is to lay out the kind of work our strategies are going to do – in this case, sort a list of Player objects using different criteria in each strategy to configure a leaderboard that our users can adjust based on what they’re looking for!

Defining a strategy interface

The first strategy building block we need is a common interface that our strategies will share, as long as they’re in the same strategy family. If you’re creating more than one strategy group, each family will need its own strategy interface.

In the Scripts folder, create a new C# script named ISortStrategy and update it to match the following code snippet, which adds a sorting interface with one method that takes in a list...