Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Optimization, inheritance, and behavior

The Type Object pattern focuses on reusing shared data between objects so we can do away with complicated class hierarchies and adapt for situations when we don’t know all the different objects we want down the line. With that in mind, let’s try and level up our design pattern implementation by:

  • Making things safer for ourselves and our team (by controlling access to the type and Typed Object classes)
  • Adding optional inheritance (still without class hierarchies)
  • Understanding our options for sharing behavior

Controlling allocation and initialization

There may come a time when an object’s allocation and initialization are big players in your performance and player experience. For those occasions, it’s ideal for there to be a single point of access where your monsters are being created. Not only is this safer (because it keeps your AudioManager from creating zombie hedgehogs by accident...