Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Summary

Phew, we got through our second non-Gang of Four approved pattern – I hope it flipped your data mindset on its head as much as it did mine! Remember, the Type Object pattern works best when you have mountainous hierarchies that describe different data representations of the same object – super strong fire dragons are still dragon-type monsters; everything else is a data decision.

With just two classes, a type object and a Typed Object, we can create endless configurations by changing (and inheriting) shared data. This pattern works especially well with the drag-and-drop functionality of ScriptableObjects, which you should take full advantage of in your teams; putting creativity and testing powers into the hands of your designers is not only efficient, but it also leaves the door wide open for emergent design (Google it, I promise it’s worth it).

In the next chapter, we’ll explore how the Memento pattern gives us the power to take snapshots...