Further reading
- ScriptableObjects are the perfect way to create data containers in your Unity projects (and we’ll use them in almost every chapter going forward), but I’d also recommend checking out the documentation at https://docs.unity3d.com/Manual/class-ScriptableObject.html.
Leave a review!
Enjoying this book? Help readers like you by leaving an Amazon review. Scan the QR code below to get a free eBook of your choice.