Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

To get started:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition
  2. Open the Ch_14_Starter project folder in Unity Hub
  3. In Assets | Scenes, double-click on SampleScene

The starter project for this chapter is a simple character design screen, complete with sliders for adjusting initial health, magic power, and intelligence (because it’s always good to be smarter than the average orc). You also have UI buttons for saving your work and restoring the sliders to the default of previous configurations.

As for the scripts:

  • Character.cs has variables for HP, MP, and INT and a SetData method for updating the class information from other classes.
  • Client.cs has references to the three Slider components that are already set up in the UI, and empty Save and Restore methods for us to fill out as we progress through the chapter example.
  • SliderControl...