Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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Index

Creating and restoring data snapshots

Imagine your game has a complex character-creation process where players can choose every detail of their avatars – hair color, eyebrow thickness, nostril flare (if you’re into that). Now imagine that your players aren’t happy with the results, and they want to start over, or worse yet, they want to go back to the twenty-third configuration they put together an hour ago. What do you do?

The core solution we’re going to build is a data snapshot system where the game (or player) can save and restore their avatar details to default or past states. If you’ve ever used version control, you’ll know how crucial this functionality can be. It’s no different in games or applications with modifiable data – users should have the option of saving their work, level checkpoints, or whatever incremental information they want and restore or undo their changes at any time.

Adding the memento class

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