Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

To get started:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition
  2. Open the Ch_15_Starter project folder in Unity Hub
  3. In Assets > Scenes, double-click on SampleScene

The starter project for this chapter is a simple character screen from your run-of-the-mill role-playing or first-person shooter game (really anything that has a modifiable player). The UI displays your character’s current attack power and has buttons for buffing your character, going into battle when you’re satisfied, and resetting everything if you want to start over. The Decorator pattern is so widely applicable that I chose a static example like this to highlight the pattern code rather than game mechanics, but once you get the feel for the pattern structure, you’ll have tons of ideas for your own projects!

As for the scripts:

  • Client.cs stores the Attack...