Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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Index

Simplifying Subsystems with the Façade Pattern

In the last chapter, we used the Adapter pattern to convert incompatible classes into shared interfaces that a client can use interchangeably. In this chapter, we’ll stay on the topic of client simplification by using the Façade pattern to build a… well, a façade or decorative wall between the client and your more complex, interdependent systems. Think of unlocking your phone using thumbprint recognition – when you (the client) touch your fingertip to the phone you get a nice interface that tells you the security check is processing (the façade), but underneath, the phone’s software is cranking away at the complicated process of verifying that you’re a living, breathing human!

The Façade pattern comes in handy quite a bit because all but the simplest of programs have underlying subsystems. You can use it to provide a unified, high-level interface for virtually any block...