Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

To get started:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_17_Starter project folder in Unity Hub.
  3. In Assets | Scenes, double-click on SampleScene.

The starter project for this chapter is a fun 3D platformer where the objective is to collect all the items in the scene (if you’ve gotten this far in the book, you’re used to those little red orbs). Each item randomly generates how many points you receive when collected, and you can run, jump, collect, and fall off the tallest platform at your leisure. And so as not to leave out visual feedback, the UI displays a simple score counter at the bottom right of the screen.

As for the scripts:

  • Client.cs is a Singleton class that stores the player’s score and the UI text object – we’ll be using our Façade class(es) from here during the chapter...