Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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Index

Breaking down the Façade pattern

As part of the Structural family of design patterns, the Façade pattern is all about simplifying communication between a client and the sometimes hectic and complex web of interconnected systems our programs use to do work. We run into façades all over the place, and we’ve even found them in other design patterns in this book (because anywhere there was a factory in our code, there was a façade standing guard). But even though any intervening layer between a client and a subsystem is a kind of façade, the Façade pattern itself is a much more targeted solution to accessing your complex subsystems.

The Façade pattern is useful when:

  • You need a simplified interface when accessing a much more complex subsystem or set of interrelated subsystems. Even when subsystems grow and change, the façade provides the same default set of operations so your client code remains unbroken.
  • You want to...