Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Adding multiple Façade methods

Even though our auto-save feature only needs one method, that won’t always be the case – in most scenarios, your façade will need to handle multiple combinations of subsystem operations. In these situations, you have the freedom to add as many public Façade methods as you want (as long as you follow the same client-subsystem separation)!

For example, we could add another public Façade method that only converts and saves the player’s score without pausing and unpausing the game, which you can see in the following code block:

public class AutosaveFacade: MonoBehaviour
{
    //… No variable changes needed …
    void Start()
    {
        //… No changes needed …
    }
    public IEnumerator Save(double score)
    {
        //… No changes needed …
    }
    // 1
    public void ConvertAndSave(double score)
    {
        // 2
        float convertedScore = _dataConverter...