Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Summary

We’ve reached the end of our short-and-sweet dive into the Façade pattern, but let’s review a few key points before wrapping up. First, the Façade pattern is best when you need a simple interface for a subsystem or set of subsystems that work together on complex operations. This structure creates an easy access point for your client to make complicated requests without knowing how the work is done and decouples any dependencies between your client and those subsystems.

Because the Façade pattern structure is relatively uncomplicated, you only need to be aware of the Façade class and your subsystems.

The Façade class stores object instances of each subsystem and delegates any client requests straight to the subsystem in question, often calling multiple subsystem operations in sequence to stack pieces of functionality into complex features (like we did with our auto-save feature). Keep in mind that you can make your Façade...