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  • Book Overview & Buying Learning Design Patterns with Unity
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Learning Design Patterns with Unity

Learning Design Patterns with Unity

By : Harrison Ferrone
4.8 (31)
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Learning Design Patterns with Unity

Learning Design Patterns with Unity

4.8 (31)
By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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21
Other Books You May Enjoy
22
Index

Technical requirements

To get started:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_18_Starter project folder in Unity Hub.
  3. In Assets | Scenes, double-click on SampleScene.

The starter project for this chapter is a completely blank canvas that we’re going to diligently (and randomly) draw on with generated terrain tiles to provide our future players with an arena to explore. Any 2D or 3D tactics games you’ve played in the past (I’m looking at you, Final Fantasy Tactics) will be our guiding light. Since this example is heavily dependent on procedurally creating our visuals, you’ll have to be a little patient with the UI until we get things running in the scene.

As for the scripts:

  • Client.cs is set up to generate our terrain based on a given number of rows, columns, and parent objects we want all the terrain tiles to belong...
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Learning Design Patterns with Unity
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