Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Working with unshared Flyweights

Unshared flyweights are the black sheep of the Flyweight pattern because they don’t actually help with performance or memory optimization – so why use them? Two reasons: first, they let your client treat unshared and shared flyweight objects under the same interface (which means you could choose to change an unshared object to a concrete flyweight object later without any breaking changes). Second, there are helpful use cases where you need an object or objects that have flyweight children – anytime you run into this situation, these are good candidates for unshared Flyweights.

In the Scripts folder, create a new C# script named Corner and update its content to match the following code snippet, which adds a new flyweight class (that will not be shared) and draws a center edge tile plus four additional edge tiles to form a cross shape at each corner of the grid:

using System.Collections;
using System.Collections.Generic...