Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Technical requirements

To get started:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition
  2. Open the Ch_19_Starter project folder in Unity Hub
  3. In Assets | Scenes, double-click on SampleScene

The starter project for this chapter is pulled right from Chapter 2, Managing Access with the Singleton Pattern (it’s fitting that we start and end with similar scenarios and solutions). Our scene has a playable character that you can move and rotate using the WASD or arrow keys and three big red spheres that can be collected by running headlong into them!

As for the scripts:

  • Client.cs is an almost empty script that has a placeholder Awake method for our service registrations. We won’t be doing much work here other than testing our code.
  • Item.cs is a simple collectible script that implements the OnCollisionEnter method and destroys the object it’s attached...