Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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Index

Breaking down the Service Locator pattern

As part of the Structural family of design patterns, the Service Locator pattern is all about exposing services that need to be global while limiting information on the concrete service code doing the work and where the services are located. Think about how a service is implemented and where it’s housed; these are your guiding stars for this pattern.

The Service Locator pattern is useful when:

  • You have unique systems or services that need to be globally accessible regardless of context or scope.
  • You want to provide a single access point to a service or services without coupling any client code to the concrete service class implementation.

Most of us use Service Locators every day, but let’s examine a concrete example – getting paid electronically. In the past, you would have to give your payment details to anyone you wanted to request money from over the internet, which was a not-so-small...