Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Creating services and contracts

Imagine you’re building a 3D adventure game where your player explores a given area looking for loot. Since your game has several systems that need to be efficiently accessible from different parts of your project, you think singletons may be the right solution. However, you already know that too many singletons running around your code may be problematic, so you look for a way to keep track of the different systems under a common umbrella using a Service Locator!

If you’ve ever run into a service locator structure in the wild, you might have had trouble seeing through the elaborate setups, builders, lazy loading, bootstrapping, and general over-architected fluff that surrounds the core of what the pattern actually does. To avoid getting lost in the forest without seeing any beautiful trees, we’re going to lay out a statically accessible service locator class to get the hang of what makes this pattern so simple and usable (and...