Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Building a Service Locator class

The core of any service locator class is the services in its care, so we’ll start by storing private references for each service and exposing public static methods for registering and retrieving those references from anywhere in our project. In the Scripts folder, create a new C# script named BasicLocator and update its contents to match the following code block.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 1
public class BasicLocator
{
    // 2
    private static ILogContract _logging;
    private static ISaveContract _saving;
    // 3
    public static void RegisterLogger(ILogContract service)
    {
        _logging = service;
        Debug.Log("Logging service registered...");
    }
    public static void RegisterSaver(ISaveContract service)
    {
        _saving = service;
        Debug.Log("Saving service registered...");
    }
    // 4
    public static ILogContract GetLogService...